The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • New Tricks for an Old Z-Machine, Part 2: Hacking Deeper (or, Follies of Graham Nelson’s Youth)
    by Jimmy Maher on November 8, 2019 at 5:39 pm

    Earlier this year, I reached out to Graham Nelson, the most important single technical architect of interactive fiction’s last three decades, to open a dialog about his early life and work. I was rewarded with a rich and enjoyable correspondence. But when the time came to write this article based on it, I found myself

  • Summer Daze
    by Jimmy Maher on October 30, 2019 at 8:46 am

    I want to bring a new project by this blog’s friends Corey and Lori Ann Cole to your attention today. Summer Daze at Hero-U builds upon their earlier Hero-U: From Rogue to Redemption, which was a fine revival in spirit of their much-loved Quest for Glory games of yore. This sequel — or actually prequel

  • This Week on The Analog Antiquarian
    by Jimmy Maher on October 25, 2019 at 4:56 pm

    The Oracle of Delphi, Chapter 2: The House of Cadmus and the Cult of Dionysus

  • The Pyramids of Giza (A Wonders of the World Book)
    by Jimmy Maher on October 21, 2019 at 2:18 pm

    While I normally try not to mix the digital and analog sides of my writing too much, I do just have to announce that an e-book version of my just-completed series on the Pyramids of Giza over at The Analog Antiquarian is now available at Amazon. It’s had much more copy-editing and polishing applied compared

  • New Tricks for an Old Z-Machine, Part 1: Digging the Trenches
    by Jimmy Maher on October 18, 2019 at 4:17 pm

    One of the most oddly inspiring stories I know of in all computing history is that of the resurrection and re-purposing of the Z-Machine, Infocom’s virtual machine of the 1980s, to serve a whole new community of interactive-fiction enthusiasts in the 1990s and well beyond. Even as the simple 8-bit computers for which it had