The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher
- Tomb Raiderby Jimmy Maher on June 2, 2023 at 3:53 pm
If you have to stare at someone’s bum, it’s far better to look at a nice female bum than a bloke’s bum! — Adrian Smith of Core Design There was something refreshing about looking at the screen and seeing myself as a woman. Even if I was performing tasks that were a bit unrealistic… I
- This Week on The Analog Antiquarianby Jimmy Maher on May 26, 2023 at 3:58 pm
The Sistine Chapel, Chapter 5: A Model Pope?
- The Next Generation in Graphics, Part 3: Software Meets Hardwareby Jimmy Maher on May 19, 2023 at 4:03 pm
The first finished devices to ship with the 3Dfx Voodoo chipset inside them were not add-on boards for personal computers, but rather standup arcade machines. That venerable segment of the videogames industry was enjoying its last lease on life in the mid-1990s; this was the last era when the graphics of the arcade machines were
- The Next Generation in Graphics, Part 2: Three Dimensions in Hardwareby Jimmy Maher on May 5, 2023 at 3:51 pm
Most of the academic papers about 3D graphics that John Carmack so assiduously studied during the 1990s stemmed from, of all times and places, the Salt Lake City, Utah, of the 1970s. This state of affairs was a credit to one man by the name of Dave Evans. Born in Salt Lake City in 1924,
- The Next Generation in Graphics, Part 1: Three Dimensions in Software (or, Quake and Its Discontents)by Jimmy Maher on April 21, 2023 at 3:00 pm
“Mathematics,” wrote the historian of science Carl Benjamin Boyer many years ago, “is as much an aspect of culture as it is a collection of algorithms.” The same might be said about the mathematical algorithms we choose to prioritize — especially in these modern times, when the right set of formulas can be worth many