The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • This Week on The Analog Antiquarian
    by Jimmy Maher on March 27, 2020 at 5:27 pm

    The Oracle of Delphi, Chapter 12: The Reforms of Lycurgus

  • Lemmings 2: The Tribes
    by Jimmy Maher on March 20, 2020 at 6:26 pm

    When the lads at DMA Design started making the original Lemmings, they envisioned that it would allow you to bestow about twenty different “skills” upon your charges. But as they continued working on the game, they threw more and more of the skills out, both to make the programming task simpler and to make the

  • The 68000 Wars, Part 6: The Unraveling
    by Jimmy Maher on March 6, 2020 at 5:18 pm

    Commodore International’s roots are in manufacturing, not computing. They’re used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn’t really a computer company; they’re a company that happens to make computers. They have no grand

  • Myst (or, The Drawbacks to Success)
    by Jimmy Maher on February 21, 2020 at 5:48 pm

    Robyn Miller, one half of the pair of brothers who created the adventure game known as Myst with their small studio Cyan, tells a story about its development that’s irresistible to a writer like me. When the game was nearly finished, he says, its publisher Brøderbund insisted that it be put through “focus-group testing” at

  • The Deal of the Century (or, The Alliance of Losers)
    by Jimmy Maher on February 7, 2020 at 6:15 pm

    + = ? I think [the] Macintosh accomplished everything we set out to do and more, even though it reaches most people these days as Windows. — Andy Hertzfeld (original Apple Macintosh systems programmer), 1994 When rumors first began to circulate early in 1991 that IBM and Apple were involved in high-level talks about a