The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • This Week on The Analog Antiquarian
    by Jimmy Maher on January 14, 2022 at 4:51 pm

    The Great Wall of China, Chapter 2: Origin Stories

  • A Web Around the World, Part 1: Signals Down a Wire
    by Jimmy Maher on January 7, 2022 at 5:03 pm

    The microcomputer had a well-nigh revolutionary impact on the way that business was done over the first twenty years after its invention: the arrival of a computer on every desk made the workplace more efficient in countless ways. But the gadget’s impact on our personal lives during this period was less all-encompassing. Yes, many youngsters

  • Heroes of Might and Magic
    by Jimmy Maher on December 24, 2021 at 3:13 pm

    The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy 3D

  • Might and Magic
    by Jimmy Maher on December 10, 2021 at 5:00 pm

    Wizardry and Ultima were great inspirations for me. But I wanted to make my own vision for a CRPG. I wanted more of an open-world feel, with quests, puzzles, and an emphasis on exploration and discovery. I wanted party-based tactical combat, tons of magic items to find, and an ever-increasing feeling of power as you

  • Boffo Games
    by Jimmy Maher on November 19, 2021 at 2:54 pm

    After Infocom was shut down in 1989, Mike Dornbrook, the mastermind behind the company’s InvisiClues hint books and much else that has become iconic for interactive-fiction fans of a certain generation, was determined to start a company of his own. Indeed, he was so motivated that he negotiated to take much of Infocom’s office furniture