The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • This Week on The Analog Antiquarian
    by Jimmy Maher on July 12, 2019 at 3:38 pm

    The Pyramids of Giza, Chapter 13: The Gift of the N […]

  • The Mortgaging of Sierra Online
    by Jimmy Maher on July 5, 2019 at 1:53 pm

    “The computer-game industry has become the interactive-entertainment industry.” — Ken Williams, 1992 Another even-numbered year, another King’s Quest game. Such had been the guiding rhythm of life at Sierra Online since 1986, and 1992 was to be no exception. Why should it be? Each of the last several King’s Quest installments had sold better than […]

  • Sam and Max Hit the Road
    by Jimmy Maher on June 21, 2019 at 4:00 pm

    Day of the Tentacle wasn’t the only splendid adventure game which LucasArts released in 1993. Some five months after that classic, just in time for Christmas, they unveiled Sam & Max Hit the Road. At first glance, the two games may seem disarmingly, even dismayingly similar; Sam and Max is yet another cartoon comedy in […]

  • Day of the Tentacle
    by Jimmy Maher on June 7, 2019 at 3:54 pm

    Although they didn’t know one another at the time, Dave Grossman and Tim Schafer both found themselves at a similar place in life in the summer of 1989: just out of university and uncertain what to do next. Both saw the same unusual advertisement in the newspaper: an advertisement for programmers who could also write. […]

  • The Last Works Before the Renaissance
    by Jimmy Maher on May 24, 2019 at 4:47 pm

    By 1993, textual interactive fiction was reaching the end of the unsettled, uncertain half-decade-and-change between the shuttering of Infocom and the rise of a new Internet-centered community of amateur enthusiasts. Efforts by such collectives as Adventions and High Energy Software to sell text adventures via the shareware model had largely proved unfruitful, while, with the […]