The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • This Week on The Analog Antiquarian
    by Jimmy Maher on September 30, 2022 at 3:25 pm

    The Great Wall of China, Chapter 19: The Long March

  • Titanic Visions, Part 1: Sifting Through the Wreckage
    by Jimmy Maher on September 23, 2022 at 4:10 pm

    Games are not made in a vacuum. This truth ought to be self-evident, but it’s often lost in histories of gaming. People like me tend to rely, perhaps a bit too much, on what I sometimes call the cataloging approach to gaming history. You all know the recipe for such articles: start with a discrete

  • Byron Preiss’s Games (or, The Promise and Peril of the Electronic Book)
    by Jimmy Maher on September 2, 2022 at 5:22 pm

    We humans always seek to understand the new in terms of the old. This applies as much to new forms of media as it does to anything else. Thus at the dawn of the 1980s, when the extant world of media began to cotton onto the existence of computer software that was more than strictly

  • The Case of the Rose Tattoo
    by Jimmy Maher on August 19, 2022 at 12:11 pm

    What is it that we love about Sherlock Holmes? We love the times in which he lived, of course, the half-remembered, half-forgotten times of snug Victorian illusion, of gas-lit comfort and contentment, of perfect dignity and grace. The world was poised precariously in balance, and rude disturbances were coming with the years, but those who

  • Discworld on Page and Screen, Part 2: The First Three Discworld Games
    by Jimmy Maher on August 5, 2022 at 4:28 pm

    As a man of wide-ranging curiosity, Terry Pratchett was drawn to personal computers early. In 1981, he purchased a Sinclair ZX81 in kit form and soldered it together successfully. He soon upgraded to a Sinclair Spectrum and then to an Amstrad CPC 464, which was his first computer strong enough to run a practical word