The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • This Week on The Analog Antiquarian
    by Jimmy Maher on October 15, 2021 at 4:06 pm

    The Colossus of Rhodes, Chapter 1: The Island of the Sun

  • Mission Critical
    by Jimmy Maher on October 1, 2021 at 2:30 pm

    Legend Entertainment fought something of a rear-guard action through the first half of the 1990s. In an industry that had embraced the movies as its aesthetic example, their works remained throwbacks to older ideas about interactive books: “We had the editorial sensibilities of a book publisher rather than a movie company,” says Legend co-founder Mike

  • Shannara (or, Bookware Mark 2)
    by Jimmy Maher on September 17, 2021 at 3:49 pm

    Book publishers, book authors, and booksellers first discovered computer software in 1983. Spurred by the commercial success of early text adventures like Zork and The Hobbit and by the rhetoric surrounding them, which described the new frontier of text-based digital interactive storytelling as the beginning of a whole new era in literature, publishers like Simon

  • The Neo-Classical Interactive Fiction of 1995
    by Jimmy Maher on September 3, 2021 at 4:24 pm

    For all that it was a period with some significant sparks of heat and light, we might reasonably call the time between 1989 and 1994 the Dark Ages of Interactive Fiction. It was only in 1995 that the lights were well and truly turned on again and the Interactive Fiction Renaissance began in earnest. This

  • The Beast Within: A Gabriel Knight Mystery
    by Jimmy Maher on August 20, 2021 at 9:49 am

    Personally, I’ve never been one to imagine small things. — Jane Jensen When Jane Jensen first said that she would like to make a dark-tinged, adult-oriented mystery of a Sierra adventure game, revolving around an antihero of a paranormal detective named Gabriel Knight, her boss Ken Williams wasn’t overly excited about the idea. “Okay, I’ll