The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • Discworld on Page and Screen, Part 2: The First Three Discworld Games
    by Jimmy Maher on August 5, 2022 at 4:28 pm

    As a man of wide-ranging curiosity, Terry Pratchett was drawn to personal computers early. In 1981, he purchased a Sinclair ZX81 in kit form and soldered it together successfully. He soon upgraded to a Sinclair Spectrum and then to an Amstrad CPC 464, which was his first computer strong enough to run a practical word

  • This Week on The Analog Antiquarian
    by Jimmy Maher on July 29, 2022 at 4:05 pm

    The Great Wall of China, Chapter 15: God’s Second Son

  • Discworld on Page and Screen, Part 1: Serious Comedy
    by Jimmy Maher on July 22, 2022 at 2:24 pm

    One American writer said to me, “Your books will never sell in America because you can’t hear the elves sing. Americans go in for fantasy books where you can hear the elves sing.” I would like that put on my gravestone: “At least you can say that in Pratchett’s books, the bloody elves never sang!”

  • Transfixed by 1996
    by Jimmy Maher on July 15, 2022 at 3:30 pm

    I’m afraid I don’t have a regular article for you this week. By way of compensation, I do have a new ebook for you, compiling all of the articles from our recently concluded historical year of 1995, along with the special “Web Around the World” series about the birth of worldwide communications networks and (eventually!)

  • Broken Sword: The Shadow of the Templars
    by Jimmy Maher on July 1, 2022 at 4:11 pm

    The games of Revolution Software bore the stamp of the places in which they were conceived. Work on Beneath a Steel Sky, the company’s breakthrough graphic adventure, began in Hull, a grim postindustrial town in the north of England, and those environs were reflected in the finished product’s labyrinths of polluted streets and shuttered houses.