The Digital Antiquarian

The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher

  • This Week on The Analog Antiquarian
    by Jimmy Maher on June 14, 2019 at 5:25 pm

    The Pyramids of Giza, Chapter 11: The Astronomer and the Archaeologist […]

  • Day of the Tentacle
    by Jimmy Maher on June 7, 2019 at 3:54 pm

    Although they didn’t know one another at the time, Dave Grossman and Tim Schafer both found themselves at a similar place in life in the summer of 1989: just out of university and uncertain what to do next. Both saw the same unusual advertisement in the newspaper: an advertisement for programmers who could also write. […]

  • The Last Works Before the Renaissance
    by Jimmy Maher on May 24, 2019 at 4:47 pm

    By 1993, textual interactive fiction was reaching the end of the unsettled, uncertain half-decade-and-change between the shuttering of Infocom and the rise of a new Internet-centered community of amateur enthusiasts. Efforts by such collectives as Adventions and High Energy Software to sell text adventures via the shareware model had largely proved unfruitful, while, with the […]

  • Out with 1992, In with 1993
    by Jimmy Maher on May 15, 2019 at 4:01 pm

    First, the bad news: I’m afraid I won’t have a new article for you this Friday. My wife Dorte and I are going to take a long weekend in beautiful Bornholm, and I’ve been using this shortened work week to do some preparations for my next few months of writing. Both this site and The […]

  • Return to Zork
    by Jimmy Maher on May 3, 2019 at 5:42 pm

    Where should we mark the beginning of the full-motion-video era, that most extended of blind alleys in the history of the American games industry? The day in the spring of 1990 that Ken Williams, founder and president of Sierra On-Line, wrote his latest editorial for his company’s seasonal newsletter might be as good a point […]